Thursday, February 17, 2011

Input Window Malfunction

The input window is generally use to reorder inputs such as blendshapes below the skinCluster node. An error code or refuses to open is a rare, yet frustrating event. From my general knowledge this event happens only in Autodesk Maya 2011 and no other verisons of maya. For those who have google this event would have come across a good informing forum, hopefully.

well otherwise you have come across a good forum or not, the code you may have come arcoss in mel format would be:
-reorderDerformers blendshape skinCluster tweaks; -

Do this simply in the script editor under the mel tab and the next thing you shall notice that nothing happened, nothing at all. However, do not be mad. If you save the file out as a different naming convention, close down maya and reopen the file. As you right click or however way you access the input window, it shall appear and working to its normal functions.

Tuesday, February 15, 2011

Face Rig

My first attempt on making a Facial Rig for my character. I am using a joint system on this face, placing them on certain areas where the human muscle lies. The reason i thought of doing this way is how the geometry edge-f low is similar to the muscle placement. Soon i will make a video of the facial rig doing simple face expressions.

The red, blue and yellow squares are controls for fine detail movements. The green circular controls are for the animator's use, giving them a much more quick result instead of handling the smaller controls. I am also deciding on adding presets; such as "smile, frown, disgust" for the animator to use for block-out purposes.