The red, blue and yellow squares are controls for fine detail movements. The green circular controls are for the animator's use, giving them a much more quick result instead of handling the smaller controls. I am also deciding on adding presets; such as "smile, frown, disgust" for the animator to use for block-out purposes.
Tuesday, February 15, 2011
Face Rig
My first attempt on making a Facial Rig for my character. I am using a joint system on this face, placing them on certain areas where the human muscle lies. The reason i thought of doing this way is how the geometry edge-f low is similar to the muscle placement. Soon i will make a video of the facial rig doing simple face expressions.
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