Wednesday, March 2, 2011
Face Rig Troubles
Attempt 2 for my face rig...the first attempt was a somewhat successful achievement to do. I learn the value of more joints does help transition between large areas. The reason for the second attempt is for a more useful face rig...able to rotate and a better fall off between the area of the face. Furthermore having the local rotation of the controls facing the correct way would be helpful if selecting the right and left side of the face. Well i hope i can make a useful face rig that can be animated.
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