Thursday, March 10, 2011

Blendshape Gone Wrong




Well this was a funny turn of event. As it comes to my knowledge, when creating a head blendshape to a character for example a dog, the vert count is really important. Not only the vert but the amount of verts from the original model to the blendshape. This was not really a test but a unfortunate accident, on how i dup his head and smooth the original character without knowing the outcome. As you can see the edge quality becomes more than less crap when the blendshape is activated.

I have also done a test on selecting both the original and blendshape head and hitting smooth and it does some bad outcome...test it out if you like. But in the end i have figure if your planning on smoothing the character anyway..smooth it and then dup the heads...

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